

Texture processing is a large part of rendering, and your card has plenty of VRAM to store the textures. Once you clear 720p, you've effectively got all of the textures that were meant to load being managed. That's not why this is happening.īelieve it or not, your results are precisely as expected. It's always funny to me when I see things like "bottlenecking" in a troubleshooting post, just because every video card is technically bottlenecked by the PCI-E Bus and motherboard before the processor even gets involved. Also, this is a new pre-built computer that was released late 2016 (Dell XPS 8910 SE)

I have the latest graphics drivers from AMD at the time of the test. I have not done tests in other games, but this really bewilders me. This is unexpected, as 1080p would be pushing 2073600 pixels, while 720p only needs to work with 864000 pixels - less than half of the pixels at 1080p.

The 1080p fps performance in terms of minimum, maximum and average were higher than that of the 720p in almost all cases. I've double checked these results to make sure I didn't get the two mixed up. All other settings were kept the same GTA V Benchmark Results: 1080pįrames Per Second (Higher is better) Min, Max, Avg In fact, the average fps for 1080p was higher than that of 720p. I used the GTA V built-in benchmark tests at 1080p vs 720p, and found that the benchmark results had little difference.
